TEMPLATE = app
CONFIG -= console
CONFIG -= app_bundle
CONFIG -= qt qml

CONFIG(debug, debug|release) {
DESTDIR = bin/debug/
}

CONFIG(release, debug|release) {
DESTDIR = bin/release/
DEFINES += NDEBUG
}

SOURCES += main.cpp \
	../Classes/AppDelegate.cpp\
    ../Classes/BilingBlingOut.cpp \
    ../Classes/DialogTestNode.cpp \
    ../Classes/EffectSprite.cpp \
    ../Classes/FilterNode.cpp \
    ../Classes/TestScene.cpp \
    ../Classes/dialog/AreaDialog.cpp \
    ../Classes/dialog/DatePackerDialog.cpp \
    ../Classes/dialog/ModalLayer.cpp \
    ../Classes/dialog/ProgressDialog.cpp \
    ../Classes/dialog/SingleSelectDialog.cpp \
    ../Classes/dialog/ToastDialog.cpp \
    ../Classes/dialog/YesNoPortrol.cpp \
    ../Classes/dialog/area.c

HEADERS += ../Classes/AppDelegate.h\
    ../Classes/BilingBlingOut.h \
    ../Classes/BilingOutTestNode.h \
    ../Classes/DialogTestNode.h \
    ../Classes/EffectSprite.h \
    ../Classes/EffTestNode.h \
    ../Classes/FilterNode.h \
    ../Classes/TestScene.h \
    ../Classes/USBTestNode.h \
    ../Classes/dialog/area.h \
    ../Classes/dialog/AreaDialog.h \
    ../Classes/dialog/DatePackerDialog.h \
    ../Classes/dialog/ModalLayer.h \
    ../Classes/dialog/ProgressDialog.h \
    ../Classes/dialog/SingleSelectDialog.h \
    ../Classes/dialog/sqlite3.h \
    ../Classes/dialog/ToastDialog.h \
    ../Classes/dialog/YesNoPortrol.h

# set a variable for config cocos2dx modules
# --------------------------------------------
# the simple audio engine
COCOS2D-X_MODULES += CocosDenshion
# some extensions eg: CCTableView
COCOS2D-X_MODULES += extensions
# the box2d physics engine
# COCOS2D-X_MODULES += box2d
# the chipmunk physics engine
# COCOS2D-X_MODULES += chipmunk
# --------------------------------------------

include(cocos_lqt.pri)
LIBS += -lsqlite3
INCLUDEPATH += ../Classes
